Sat 11th Nov: Talks, Panels & Entertainment Guide

AdventureX has another amazing line-up this year. If you’re a Kickstarter backer who chose the Guest List reward, your entry will be guaranteed until 12 o’ clock. So please plan ahead and make sure you collect your wristbands on time. (Any wristbands left after midday will be added to the free entry pile.) If you’re not […]

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Talks, Panels & Entertainment Guide – Sun 20th Nov
Dropsy

On Sunday we welcome back everyone who attended on Saturday, as well as several fresh faces. Make sure to grab a new wristband and explore the exhibitor’s hall. Check out the Schedule Overview or view Saturday’s programme here. Sunday 20th November 10:00 – Doors open to the public 10:15-10:45 – Michael Stein | Talk | […]

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Talks, Panels & Entertainment Guide – Sat 19th Nov

AdventureX has a fantastic line up of talks, panels and entertainment features for 2016. Check out the Schedule Overview or read on for a guide to Saturday’s programme. View Sunday’s programme here. Saturday 19th November 10:00 – Doors open to the public 10:30 – Welcome to AdventureX Join us to get a taste of the […]

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A wider world of Adventure

Since our last blog update we’ve blasted through all but one of our stretch goals, we’re incredibly grateful to everyone who has donated, shared and tweeted about the event so far. AdventureX is a community endeavour which relies on your support, thank you! If you’ve followed any of our social media accounts you’ll have seen […]

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AdventureX 2015 – CBE Software Retrospective

Jan Kavan from CBE software  takes us through the  ten year history of the company revealing footage of projects that have never been seen publicly before, multiple publishers and the decline and rise of the German adventure game market. Thanks again to Adventure-Treff for filming.  

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Adventurex 2015 – Talk Video – “This Story isn’t for you”

The fine folks at Adventure-Treff filmed this panel from 2015, where Francisco Gonzalez, Alasdair Beckett-King, Jan Kavan, Ian Thomas and Alex Francois discuss player access to narrative, and being unfair to the player. Can we have a rewarding experience as a player when parts of the narrative get locked off?  

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