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Schedule


  • 30 minutes

    Doors open


  • 15 minutes

    Welcome to AdventureX

    Main stage

  • 45 minutes

    KEYNOTE | Tom Jubert | Narrative anarchy

    Main stage

  • 30 minutes

    David Akinola | Making a game about Black British culture

    Main stage

  • 30 minutes

    Gary Kings | Trailering your game

    Main stage

  • 30 minutes

    Alexander Preymak | Localise your game the right way: a developers’ handbook

    Main stage

  • 45 minutes

    KEYNOTE | Chella Ramanan

    Main stage

  • 30 minutes

    Clara Fernández-Vara | The Western origins of Japanese detective games

    Main stage

  • 30 minutes

    Güven Çatak and Can Oral | Hidden point & click gems from Balkans and Eastern Europe

    Main stage

  • 1 hour

    Panel discussion | How to survive as a solo dev - old and new

    Main stage


  • 30 minutes

    Doors open


  • 15 minutes

    Welcome to AdventureX

    Main stage

  • 30 minutes

    Charles Cecil | Point and Click: Antiquated interface or outdated user experience?

    Main stage

  • 30 minutes

    Christopher Morrison | New narrative structures for video games and other media

    Main stage

  • 30 minutes

    Francisco González | That *does* work: Designing player-friendly adventure games

    Main stage

  • 30 minutes

    Mink Ette | Make your own escape: How escape rooms are made

    Main stage

  • 45 minutes

    KEYNOTE | Ayesha Khan

    Main stage

  • 30 minutes

    Sagar Beroshi | How to use history to fuel a perpetual inspiration machine for your game

    Main stage

  • 30 minutes

    Marina Sciberras | Representing disease in narrative games

    Main stage

  • 1 hour

    Panel discussion | Don't make the same mistake I did

    Main stage
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