top of page

Schedule
- 30 minutes
Doors open
- 15 minutes
Welcome to AdventureX
Main stage - 45 minutes
KEYNOTE | Tom Jubert | Narrative anarchy
Main stage - 30 minutes
David Akinola | Making a game about Black British culture
Main stage - 30 minutes
Gary Kings | Trailering your game
Main stage - 30 minutes
Alexander Preymak | Localise your game the right way: a developers’ handbook
Main stage - 45 minutes
KEYNOTE | Chella Ramanan
Main stage - 30 minutes
Clara Fernández-Vara | The Western origins of Japanese detective games
Main stage - 30 minutes
Güven Çatak and Can Oral | Hidden point & click gems from Balkans and Eastern Europe
Main stage - 1 hour
Panel discussion | How to survive as a solo dev - old and new
Main stage
- 30 minutes
Doors open
- 15 minutes
Welcome to AdventureX
Main stage - 30 minutes
Charles Cecil | Point and Click: Antiquated interface or outdated user experience?
Main stage - 30 minutes
Christopher Morrison | New narrative structures for video games and other media
Main stage - 30 minutes
Francisco González | That *does* work: Designing player-friendly adventure games
Main stage - 30 minutes
Mink Ette | Make your own escape: How escape rooms are made
Main stage - 45 minutes
KEYNOTE | Ayesha Khan
Main stage - 30 minutes
Sagar Beroshi | How to use history to fuel a perpetual inspiration machine for your game
Main stage - 30 minutes
Marina Sciberras | Representing disease in narrative games
Main stage - 1 hour
Panel discussion | Don't make the same mistake I did
Main stage
bottom of page