Founder of Revolution Software
Charles Cecil MBE has been writing adventure games for over 40 years.
Co-founder of 3-Fold Games
Chella is a narrative designer, the director of upcoming Windrush Tales. She is also senior narrative designer on Avatar: Frontiers of Pandora at Ubisoft Massive.
Founder of Grundislav Games
Francisco has been making adventure games since 2001. He began making games professionally in 2014 with A Golden Wake, followed by Shardlight and Lamplight City.
Freelance Narrative Director
Since 2006 Tom has led narrative development on games including Subnautica, Talos Principle, FTL and The Swapper. He is currently wrapping up Talos Principle 2, and developing an unannounced, first-person RPG.
Lead Narrative Designer, Ubisoft
Khan has written and/or directed game voiceover scripts at studios in four countries, for projects ranging from free-to-play to AAA.
Localisation Specialist, Co-founder of Warlocs, Cand. Sc.
Alexander has worked on localisations of Return to Monkey Island, Kentucky Route Zero, Broken Sword 5, Thimbleweed Park, Hollow Knight and more.
Alongside teaching at NYU, Clara is a game writer and narrative designer for commercial games with her company Fiction Control.
Founder Director of BUG Lab
Besides founding BUG Lab, which has become the centre of İstanbul's indie game scene, Güven is also running the Game Design academic programmes at Bahcesehir University.
Creative Director of Cultic Games
In addition to being the Creative Director of Cultic Games, Can also teaches Game Design in the Digital Game Design Department of Bahcesehir University.
Tall Story Games
After pursuing a midlife crisis during COVID, Tom has found himself three years later with one self-published adventure game under his belt, and another in the pipeline.
Saturday - panelist
Game Writer & Narrative Designer
Sagar is a writer and narrative designer, currently responsible for the story and fictional universe of Helldivers 2 (upcoming). Previous game credits: As Dusk Falls and the Imbellus game-based assessment.
Marina is a doctor-turned-game developer. She wrote and designed the BAFTA-nominated game about dementia, We’ll always have Paris, after becoming interested in representing diseases accurately and sensitively in games.
A writer-director who has worked on over 150 pieces. Christopher’s VR piece “The Werewolf Experience” is in festivals. Cirque du Soleil called him “A huge asset to the creative process.”